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Surf-NeRF: Surface Regularised Neural Radiance Fields

Neural Radiance Fields (NeRFs) provide a high fidelity, continuous scene representation that can realistically represent complex behaviour of light. Despite recent works like Ref-NeRF improving geometry through physics-inspired models, the ability for a NeRF to overcome shape-radiance ambiguity and converge to a representation consistent with real geometry remains limited. We demonstrate how curriculum learning of a surface light field model helps a NeRF converge towards a more geometrically accurate scene representation. We introduce four additional regularisation terms to impose geometric smoothness, consistency of normals and a separation of Lambertian and specular appearance at geometry in the scene, conforming to physical models. Our approach yields improvements of 14.4% to normals on positionally encoded NeRFs and 9.2% on grid-based models compared to current reflection-based NeRF variants. This includes a separated view-dependent appearance, conditioning a NeRF to have a geometric representation consistent with the captured scene. We demonstrate compatibility of our method with existing NeRF variants, as a key step in enabling radiance-based representations for geometry critical applications.

In this work:

  • We devise a novel regularisation approach which uses the structure of a neural radiance field to sample density, normals and appearance in the vicinity of geometry in the scene, allowing for additional representation-driven regularisation terms to be applied.
  • We apply local regularisation consistent with a surface light field radiance model, including geometric smoothness of density, local consistency of normals and a physically correct separation of Lambertian and specular appearance using a light interaction model.
  • We leverage curriculum learning of a NeRF towards a more accurate geometric scene representation which maintains visual fidelity whilst refining the density representation of the scene.

Whilst we benchmark our approach on state-of-the-art physics based NeRF variants, our methodology may also be applied to other NeRF frameworks. This work is a key step in the deployment of NeRFs as a scene representation where both geometric and visual fidelity are critical, like robotic manipulation and navigation in complex unstructured environments.

Publications

•  J. Naylor, V. Ila, and D. G. Dansereau, “Surf-NeRF: Surface regularised neural radiance fields,” under review, 2024. Available here.

Citing

If you find this work useful please cite:
@article{naylor2024surf,
  title={{Surf-NeRF}: Surface Regularised Neural Radiance Fields},
  author={Naylor, Jack and Ila, Viorela and Dansereau, Donald G.},
  journal={arXiv preprint arXiv:2411.18652},
  year={2024}
}
This work was carried out in the Robotic Imaging Group at the Australian Centre for Robotics, University of Sydney.

Acknowledgments

We would like to thank our reviewers for their thoughtful comments in improving this work. This research was undertaken with the assistance of resources and services from the National Computational Infrastructure (NCI), which is supported by the Australian Government. Access to these resources was provided through the Sydney Informatics Hub, a Core Research Facility of the University of Sydney.

Themes

Downloads

The code will appear on GitHub here once ready for release.

Data will be available soon.