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Light-Constrained Structure-from-Motion

(bottom) red: Finding conventional features like Scale Invariant Feature Transform (SIFT) in light-constrained scenes can yield spurious features and break 3D vision algorithms like Structure from Motion (SfM); yellow: We propose burst imaging for light-constrained SfM that shows more stable set of true features and less spurious features, enabling SfM to operate in extreme low light.

  • We establish the viability of using burst imaging to improve robotic vision in low light, and provide a set of recommendations for adopting this approach in reconstruction tasks such as SfM
  • We evaluate different approaches to burst imaging in robotics applications and show that burst capture with merge offers significant advantages in both computational requirements and performance
  • We demonstrate more precise 3D points, more true features, fewer spurious features, more precise camera trajectories and an ability to operate in lower light than was previously possible

This work opens the way for a broad range of applications in which low light commonly complicates vision such as autonomous driving and delivery drones.

Publications

•  A. Ravendran, M. Bryson, and D. G. Dansereau, “Burst imaging for light-constrained structure-from-motion,” IEEE Robotics and Automation Letters (RA-L, ICRA), vol. 7, no. 2, pp. 1040–1047, Apr. 2022. Available here.

Citing

If you find this work useful please cite
@article{ravendran2022burst,
  title={Burst Imaging for Light-Constrained Structure-From-Motion}, 
  author={Ahalya Ravendran and Mitch Bryson and Donald G. Dansereau},
  journal = {IEEE Robotics and Automation Letters ({RA-L, ICRA})},
  year = {2022},
  volume = {7}, 
  issue = {2},
  pages = {1040--1047},
  month = apr
}

Themes

Downloads

The code for Light-Constrained SfM is on GitHub here.

The dataset used in the Light-Constrained SfM paper is here (13 GB or 32 GB download).

The dataset was captured with a UR5e robotic arm-mounted monocular camera, and contains 22 bursts of 7 images each, for 20 challenging scenes with a variety of objects in an environment with controlled lighting.